GameNative 1.0.0. New version for this PC game emulator on Android

GameNative 1.0.0 is now available for download. This version includes important bug fixes and significant improvements in compatibility.

The GameNative system is an open-source Android app that allows you to run PC games; it automatically downloads and adjusts the necessary settings so the game works. Many of these games are adjusted based on a compatibility list maintained by the community. A simplified version of Winlator, an app that offers more control by default but is less intuitive for the user. If you’re interested in another alternative, you can try Steam on ARM Linux.

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GameNative 1.0.0, download and installation

To update GameNative, all you need to do is download the new APK and reinstall it over the current version you have installed on your device.

Download GameNative 1.0.0

Change Log

  • fix: Exclude custom games from compatibility filter by @joshuatam in #1412
  • Disable fps cap when framegen is active to stop judder, add subtitles… by @utkarshdalal in #1420
  • chore: fexcore-2605 by @phobos665 in #1422
  • fix: improve perf HUD temperature sensor accuracy and GPU usage coverage by @xXJSONDeruloXx in #1406
  • Use clientIcon instead of icon for steam shortcuts by @Raxcoms in #1402
  • fix: add Korean and Romanian to language switcher, sort by ISO code by @linkq in #1349
  • i18n: extract booting splash tips into translatable string resources by @linkq in #1350
  • Fix RenPy workshop mod duplication by @Ivantyaj in #1394
  • fix: add game fix for Danganronpa 2 (STEAM 413420) by @tlt21 in #1301
  • fix: move fexcore-2605 binary to Android assets directory by @linkq in #1435
  • Steam android client by @utkarshdalal in #1430
  • fix: Activate game container earlier during app pre-launch by @joshuatam in #1439
  • Fixed BionicSteamAssetsDependency, fixed steam client on samsung devi… by @utkarshdalal in #1440
  • fix: compatibility fix for steam bionic client on samsung and odin 3 by @joshuatam in #1448
  • feat: Cache Steam save file hashes between syncs by @kiequoo in #1227
  • feat: sync offline achievements on reconnect by @xXJSONDeruloXx in #1268
  • fix: clear persona state and hide status picker on sign out by @ben-pearson in #1312
  • feat: show remaining storage space in Storage Manager by @ben-pearson in #1321
  • Fixed stylus handling in TouchpadView by @ppsz in #1334
  • fix: Cleanup/remove unused functions etc. by @phobos665 in #1362
  • fix: resend steam presence after reconnect by @xXJSONDeruloXx in #1278
  • fix: update pulseaudio for low latency setting by @joshuatam in #1447
  • fix: don’t block local launch when remote runs a non-Steam shortcut by @ben-pearson in #1396
  • chore: update lsfg-vk Android layer to v1.0.2 by @xXJSONDeruloXx in #1437
  • fix: update child windows when parent geometry is changed by @AndreVto in #1436
  • fix(envvars): escape spaces on round-trip; fix crash on save by @jeremybernstein in #1429
  • Fix simultaneous dpad and left stick input by @Nightwalker743 in #1445
  • Fix range button scrolling in touchmode by @Nightwalker743 in #1446
  • Fix touchscreen click-drag cursor tracking by @Nightwalker743 in #1449
  • Fix hold gesture mouse click timing by @Nightwalker743 in #1450
  • fix: Improve process handling for reliable suspend/resume by @joshuatam in #1457
  • fix: pulseaudio handling by @joshuatam in #1460
  • fix: Pause and resume PerformanceHudView with lifecycle by @joshuatam in #1463
  • Android 35 by @utkarshdalal in #1458
  • Ludashi graphics by @utkarshdalal in #1469
  • Ludashi graphics update by @utkarshdalal in #1470
  • fix(): Bionic Lib check and copy fix for upgraded installs by @phobos665 in #1472
  • Japanese translation by @utkarshdalal in #1475
  • added support for USB external storage by @utkarshdalal in #1476
  • evshim update by @AndreVto in #1471
  • fix(): Add missing Unix lsteamclient.so check for Bionic Steam by @joshuatam in #1477
  • More ludashi improvements by @utkarshdalal in #1479
  • fix(): Remove TU_DEBUG=deck_emu default. by @phobos665 in #1481
  • fix: Cap Steam DL size to installSize to avoid gigantic dl size reporting. by @phobos665 in #1482
  • fix(pulseaudio): refine aaudio sink for dynamic configuration and latency stability by @joshuatam in #1468
  • More ludashi improvements by @utkarshdalal in #1483
  • fix(pulseaudio): Refactor pause/resume with dynamic module unload via pactl by @joshuatam in #1484
  • fixed pause not working on modern build by @utkarshdalal in #1487
  • feat(pulseaudio): Add configurable suspend behavior and low latency mode by @joshuatam in #1486
  • fix(): fix Steam ForegroundServiceDidNotStartInTimeExcception crash by @phobos665 in #1485
  • fix: Steam achievement timestamps by @phobos665 in #1473
  • feat(): Epic Offline Mode for offline launches by @phobos665 in #1467
  • Fix Two Point Museum Steam Cloud save placement by @kiequoo in #1465
  • fix(steam/download): close race that hangs Update/Verify at 0% by @jeremybernstein in #1434
  • feat: Allow sign in with Steam Guard TOTP code by @peanut250 in #1241
  • Updated account name to be persona name in gbe, should now display co… by @utkarshdalal in #1492
  • Fix: Game exe running in background after pause, child process spawn catch by @Catpotatos in #1491
  • fix: remove unused pulseaudio file by @joshuatam in #1488
  • Fix: Stuck loading screen during Mono/XAudio install by @Catpotatos in #1395
  • feat: automatic frontend sync for installed/uninstalled games by @vitormf in #1454
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