GameNative 1.3.0. New version for this PC game emulator on Android

We can now try out the new GameNative 1.3.0. This version offers bug fixes and improvements, as well as new features and enhanced compatibility with Steam.
The GameNative app runs on open-source Android and allows you to play PC games; it automatically downloads and configures the necessary settings so the game works. Many of these games are configured based on a compatibility list maintained by the community. We also have DroidDeck as a competitor and Winlator if we want more customization options. If we’re interested in another installable alternative, we can try Steam on ARM Linux.

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GameNative 1.3.0, download and installation

To update GameNative, all you need to do is download the new APK and reinstall it over the current version you have installed on your device.

Download GameNative 1.3.0

Change Log

  • Version bump and README bump by @utkarshdalal in #1857
  • Add Nexus Mods OAuth and authenticated downloads by @Nightwalker743 in #1850
  • Update README.md by @utkarshdalal in #1930
  • Fix top crash clusters from 1.2.0 by @utkarshdalal in #1933
  • Apply Steam install-script registry entries generically by @butilly in #1925
  • fix: power control pserver cpu freq detection by @joshuatam in #1934
  • Fix save import failing for UFS roots with slashes in the root id by @utkarshdalal in #1935
  • Rockstar launcher stub by @utkarshdalal in #1937
  • Launch Half-Life 2 with -game hl2_complete so it starts the full game, not the demo by @utkarshdalal in #1941
  • Use string resources for the Social Club runtime messages by @utkarshdalal in #1940
  • Pre-mark EA install-script steps from the game root (fixes Sims 4 EA installer on headless Steam) by @utkarshdalal in #1943
  • Redact credentials and account identifiers from launch env logs by @utkarshdalal in #1944
  • Stop aliasing steamclient64.dll for headless launches by @utkarshdalal in #1945
  • Revert “Stop aliasing steamclient64.dll for headless launches” by @utkarshdalal in #1946
  • Revert steamhost alias by @utkarshdalal in #1947
  • Let users sign out of their EA and Rockstar accounts by @utkarshdalal in #1948
  • Added gamefix for saved games for FF XII by @utkarshdalal in #1954
  • Epic: update, verify files and language change by @utkarshdalal in #1969
  • Epic backfill: run to completion and refresh the page by @utkarshdalal in #1971
  • Add native LSFG pipeline as a second frame generation backend by @utkarshdalal in #1968
  • Fix/hltb search api by @xXJSONDeruloXx in #1966
  • feat: Native Rust download engine (gn-download) + one-at-a-time download queue by @joshuatam in #1913
  • Customize CEG executables before launching headless Steam titles by @utkarshdalal in #1974
  • Allow on-screen button opacity below 10% by @Nightwalker743 in #1952
  • Removed aspect ratio validation for custom resolution by @lennyomg in #1950
  • Run the CEG pass as a pre-unpack step and let steamhost report failure by @utkarshdalal in #1976
  • Improve Nexus mod placement and FOMOD installation by @Nightwalker743 in #1927
  • fix: download revamp on release build and languages by @joshuatam in #1978
  • fix: fast download start, live verify feedback, and locale-correct download strings by @joshuatam in #1979
  • Pin rgschost-20260923 so Rockstar saves stay in Documents\Rockstar Games by @utkarshdalal in #1981
  • Pin steamhost-20260924.2: stop headless launches from revoking the app’s Steam refresh token by @utkarshdalal in #1985
  • Support 32-bit Rockstar titles (GTA IV, L.A. Noire) by @utkarshdalal in #1988
  • Fix prefs deadlock when read from IO threads by @jeremybernstein in #1956
  • Don’t preload container files under Robolectric by @jeremybernstein in #1964
  • CI: run the two unit test variants in parallel again and fail fast on a stall by @utkarshdalal in #1994
  • Add Import Files and Export Files to the game menu by @utkarshdalal in #1992
  • Always show the Discover tab, add a new-picks dot, put campaigns first on it by @utkarshdalal in #1995
  • Headless Steam: skip DirectX/.NET install steps, fix CEG for encrypted-manifest titles, show CEG progress by @utkarshdalal in #1998
  • Play Integrity: retry prepare with backoff, re-prepare lazily and on invalid provider by @utkarshdalal in #1999
  • Fix Steam input with headless Steam (eg for No Man’s Sky) by @utkarshdalal in #2000
  • Import custom games on internal storage into the app sandbox, not the public GameNative root by @utkarshdalal in #1977
  • Add close/opt-out button to sponsor cards in addition to settings, make recommended tab hide-able from settings by @utkarshdalal in #2001
  • Detect engine, anti-cheat, SDKs and launchers from installed game files by @utkarshdalal in #2002
  • Session report: clean config_edited_fields, send the badge shown on game_exited by @utkarshdalal in #2003
  • Revert “Session report: clean config_edited_fields, send the badge shown on game_exited” by @utkarshdalal in #2004
  • Session report: clean config_edited_fields, send the badge shown on game_exited by @utkarshdalal in #2006
  • Share Proton and component files across containers with hardlinks (0.4 to 1.7 GB saved per container) by @utkarshdalal in #1973
  • Best config: send SoC, model, RAM, Android SDK, app version and GPU driver version by @utkarshdalal in #2010
  • Drop the wall-clock bound from the FileDetector 200k-path test by @utkarshdalal in #2014
  • Show only owned bytes for container sizes now that Proton and components are hardlinked by @utkarshdalal in #2013
  • fix: GOG multi-mirror CDN pool + robust verify; selective per-chunk resume for GOG and Epic by @joshuatam in #2007
  • feat: LEDBAT queueing-delay congestion control for the download window by @joshuatam in #2015
  • Keep a local history of performance data in the container for users to see history by @utkarshdalal in #2018
  • Fix for custom game cover images retention. by @Catpotatos in #2016
  • Launch GOG games with play task arguments by @butilly in #2020
  • Fix EOS online multiplayer: gethostname() localhost and missing Wine root certificates by @colemccarren in #2009
  • Fix continuous scrolling with trackpad wheel bindings by @Nightwalker743 in #1991
  • feat: add microphone input using pulseaudio built-in module by @joshuatam in #1963
  • Add storefront details to library game pages by @Nightwalker743 in #1965
  • Add translations for microphone input strings by @utkarshdalal in #2025
  • Fix Steam Cloud saves resolving to the wrong folder for some root tokens by @jeremybernstein in #1957
  • fix(gamefixes): Add gamefix for Trover Saves the Universe (Epic) by @Wavewash in #1953
  • Use clock and thermal data as inputs for known configs by @utkarshdalal in #2027
  • Share Proton across containers with a copy-on-write overlay instead of hardlinks by @utkarshdalal in #2024
  • feat: add VR game filter for VR headsets by @moi952 in #1989
  • Reset clocks and fan after the app is force killed by @utkarshdalal in #2022
  • Run the GOG script interpreter on bionic with FEX TSO forced on by @utkarshdalal in #2026
  • Keep custom games on the primary volume in internal storage by @utkarshdalal in #2028
  • Fixed LA Noire with rockstar launcher by @utkarshdalal in #2030
  • Apply Steam client and type from known and community configs by @utkarshdalal in #2031
  • Use container language for Epic launch locale, correct offline mode params by @butilly in #2029
  • Add option to keep portrait mode below the camera hole by @utkarshdalal in #2032
  • Match GOG Galaxy’s cloud upload format by @jeremybernstein in #1960
  • feat: add spoilers zone in HLTB section by @RomainFoucher in #1866
  • Remove unsupported deck_emu from default ZINK_DEBUG by @ygordreyer in #1987
  • Update wrapper-gamenative to 20260925 by @utkarshdalal in #2033
  • Add control profile library by @Nightwalker743 in #1982
  • Write the container language to the Steam app manifest by @utkarshdalal in #2036
  • Add physical controller deadzone, sensitivity, and direction tuning by @Nightwalker743 in #1909
  • Fix installs on adopted primary storage by @danielbuva in #1821
  • Automatically configure Wine DLL overrides for game mods by @Nightwalker743 in #2008
  • fix: head-of-line dispatch rescue for the Steam byte-budget download deadlock by @joshuatam in #2039
  • Sync EA cloud saves for EA titles by @utkarshdalal in #2040
  • Gather additional data for AI debugging by @utkarshdalal in #2042
  • Allow saving current controls to any editable profile by @Nightwalker743 in #2041
  • Add Steam Playtest support by @utkarshdalal in #2034
  • Send the app’s signing certificate digest with API requests by @utkarshdalal in #2049
  • GameNative account, in-app AI support chat, Apply and run by @utkarshdalal in #2047
  • Report active time for the main window in session reports by @utkarshdalal in #2051
  • Hide adult games from GOG recommendations by @utkarshdalal in #2056
  • Improve hardware-aware game compatibility and library browsing by @Nightwalker743 in #2048
  • Add gyro conversion styles by @Nightwalker743 in #2054
  • Fix Play Integrity failing on devices where the Play Store is not visible to the app by @utkarshdalal in #2057
  • Fix game page crash on debug builds and prerelease runner getting killed by @utkarshdalal in #2058
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